Frequently Asked Questions

Below you'll find the answers to some frequently asked questions. You can also download the FAQs or a glossary of terms for your reference. If you still have a question, shoot an e-mail to contact@digitalcitizenshiped.com and we'll do our best to answer it.

Instructions: Click the question title to expand and collapse each question/answer set.
About Intellectual Property
  • What is intellectual property?

    The term intellectual property encompasses many different creations of the mind from new inventions (protected by patent law); to markings that identify the source of products or services (protected by trademark law); to books, photos, movies, and music (protected by copyright law). Intellectual property is intangible, even when embodied in physical objects, and yet it always has value. In today’s digital world, recognizing that value and respecting the rights surrounding intellectual property become ever more important. This curriculum focuses specifically on the rights associated with digitally delivered forms of creative expression (e.g., music, video, software) and generally refers to copyright law, which protects these works, with the term "creative rights."

  • Why is intellectual property and creative rights an important topic for students?

    Intellectual property is abstract, and therefore pretty easy to ignore. Yet, today's students are interacting with intellectual property more than ever before - and primarily in its digital forms. The creative rights associated with intellectual property are an important part of our culture, and it's crucial that youth understand and respect those rights at a personal level that is meaningful to their everyday lives. Students are increasingly creators themselves, and therefore it is vital that they understand how creative rights may impact them.

  • Who develops the laws governing creative rights?

    Creative rights are protected, both in the U.S. and internationally, by copyright law. In the U.S., copyright law and policy is established by the U.S. Congress. While the U.S. Copyright Office registers claims to copyright, creative works generally are protected by law as soon as they are created. Internationally, the World Intellectual Property Organization (WIPO), a specialized agency of the United Nations, sets international standards and is the repository of international agreements, such as the Berne Convention and two 1996 treaties - the WIPO Copyright Treaty and the WIPO Performances and Phonograms Treaty.

  • What is copyright?

    Copyright consists of a bundle of rights held by the creator or developer of an original work of authorship. It does not cover an idea itself, but the tangible form or manner in which that idea is expressed. U.S. copyright law protects creative works as soon as they are created, and whether or not the creator files a formal copyright registration with the U.S. Copyright Office. A copyrighted work is typically identified by a copyright notice (the © symbol), the name of the author, and the year of publication. Copyright is different from patents and trademarks, which respectively cover inventions and the brands or names of a product or service.

  • How does copyright apply to creative content found online?

    Under U.S. copyright law and international treaties, Web sites are considered literary works. Thus, they are protected by the same laws that apply to a printed book or a photograph. The creative content (including written and visual content) that appears on those Web sites is protected by the same laws. The Digital Millennium Copyright Act was enacted by the U.S. Congress in 1998 to address certain challenges related to the emergence of digital and online technologies.

  • If my students are using digital creative content for a project, how do they know whether they're infringing on copyright?

    Many - though not all - copyrighted materials will display a copyright symbol (©). In addition, certain in-class uses of creative content may fall within the fair use guidelines of copyright law or classroom-specific exemptions, even if a photo or video, for example, is copyrighted. Additional information about fair use can be found below, in Question 8. However, if you (or your students) are unsure about the copyright status of creative content found online, it's best to err on the side of caution and assume the work is copyrighted, especially for relatively recent works. Students may request permission to use the photo or video from the creator (or copyright holder), or find an alternative photo or video in the public domain. Common procedures for requesting permission can be found at: http://www.copyrightkids.org/permissioninformation.htm

  • How do I/my students apply for copyright? When should they apply?

    Registering for copyright protection through the U.S. Copyright Office (http://www.copyright.gov) establishes a public record of a copyright claim. While copyright registration is not required for copyright protection, it does provide additional legal protections in the event of litigation. Registration may be made at any time within the life of the copyright (typically for a period of 70 years after the creator's death). To practice the registration process with your students, you may wish to implement Activity 1: Sign Me Up!, within the "Protect Your Work, Respect Your Work" curriculum unit.

  • What is fair use?

    As an educator, you may already be familiar with the term, "fair use." Fair use refers to the right to reproduce a creative work in whole or in part for purposes such as criticism, comment, news reporting, research, and teaching. The distinction between fair use and copyright infringement can sometimes be unclear. When in doubt, it's best to ask permission to use or reproduce someone else's creative work. For more information about fair use and the four factors for determining fair use, visit: http://www.copyright.gov/fls/fl102.html.

  • What is public domain?

    Public domain refers to creative works for which copyright protection has expired, or, for pre-1978 works, works that lost copyright protection because of failure to comply with a legal formality (such as registration, or publication with a copyright notice). A public domain work may be used freely, in any form, without permission from the creator. Public domain works generally include those published before 1923, as well as works produced by the U.S. government (and certain other governments). It does not, however, include any and all creative works found on the Internet; just because creative works are easily accessible (i.e., downloadable from the Internet), does not mean they are public domain. Professor Lolly Gasaway has compiled a chart to assist in calculating whether a work has passed into the public domain: http://www.unc.edu/~unclng/public-d.htm

  • Where can I find public domain resources?

    U.S. government Web sites are one of the most reliable places to find public domain images, videos, written works, and other content. USA.gov maintains an extensive list of sources for public domain imagery and graphics on its site, by category: http://www.usa.gov/Topics/Graphics.shtml. Wikipedia.org also maintains a list of government and other common sources: http://en.wikipedia.org/wiki/Public_domain_image_resources.

  • What is plagiarism?

    Plagiarism involves taking someone else's creative work and passing it off - in whole or in part - as your own. As an educator, you may be all-too-familiar with this concept, which can apply to written works, music, photos, and other forms of intellectual property. Citing sources, including those found on the Internet, can eliminate some forms of plagiarism.

  • What is social media? How does it relate to creative rights?

    Generally speaking, the term social media refers to the use of the Internet to share information and interact with other individuals. It includes: social networking Web sites (e.g., MySpace, Facebook, Habbo); user-generated content sites (e.g., blogs, wikis, YouTube); file sharing sites and services (e.g., LimeWire, Flickr); and some kinds of entertainment software and related interactive services (e.g., Second Life, World of Warcraft). The ease with which information is obtained or shared on social media or other Web sites can make creative rights difficult to appreciate. However, the rules of copyright still apply to these works.

  • What is digital citizenship?

    Digital citizenship refers to the rights and responsibilities involved with the use of technology. Learning to use technology appropriately and respecting creative rights is necessary in a world that is immersed in technology. The Digital Citizenship and Creative Content curriculum specifically addresses digital creative content and the rights and responsibilities associated with it.

  • What makes for a good digital citizen?

    A good digital citizen understands the responsibilities involved with using technology and respects the creative rights associated with online media. Many national learning standards, such as AASL's Standards for the 21st-Century Learner, address some of the ethical issues involved with being a good digital citizen.

  • Where can I go to learn more about intellectual property and the creative rights associated with it?

    There is a wealth of information on the Internet about intellectual property and the creative rights associated with it. The U.S. Copyright Office (http://www.copyright.gov) and the World Intellectual Property Organization (http://www.wipo.int/about-ip/en/) are good places to start.

    Additional information can be found at the following Web sites:

    Business Software Alliance (http://www.bsa.org/country.aspx?sc_lang=en),
    the Recording Industry Association of America (http://www.riaa.com/),
    the Entertainment Software Association (http://www.jointhecteam.com/index.html),
    the U.S. Chamber of Commerce (http://www.uschamber.com/default),
    and Microsoft (http://www.microsoft.com/presspass/features/2007/mar07/03-05copyright.mspx).

About the Curriculum